Friday, 27 April 2018

TH9: Safe 2-Star Strategy - The GoWiPe ("Go Wipe")

Strategy Overview

Scouting

  • Typically with a GoWiPe you ignore the defensive Clan Castle relying on your Wizards to take out anything inside.
  • Attack the base from a side, preferably with the Queen, and even better if it is the Queen and the Clan Castle - this design is perfect for a GoWiPe.
  • Be wary of Moat design.  The inner wall can be hard to break and the Army won't break it until almost everything else is destroyed.  4 quake moat designs for maximum success.
  • See if you can use a quad-quake to destroy the walls through to the TH.

Army Roles

  • Golems tank for all troops, even Pekkas.
  • The Pekka's job is to hunt down the Queen and destroy her, as well as being the heavy hitter in the team.
  • Heros make for the Town Hall and clean up.

Attack Summary

  • Spread the Golems wide to distract the defense and allow the wall breakers into the middle of them to break the wall.
  • Use the wizards behind them (wide) to tear down the perimeter buildings to create a funnel for the pekkas.  
  • Pekkas up the middle.  They will take out the Queen and helps drive for the Town Hall with the Heros.  It is ideal if you can get a wizard or two to follow a Pekka.
  • All your troops should be down quickly.

Attack Plan

  • If quad-quaking, this is always the first thing to do
  • Get the Golems out wide - they are the perimeter
  • Get the few Wiz down behind the Golems, extending no further than 1 Wizard past the outside of each Golem.
  • The key is breaking the wall...
  • Depending on wall strength, drop a Rage and use Wall Breakers.
  • Keep your eyes;on the Clan Castle. When the troops pop out, if you do not quad-quake, one poison on top of the CC troops and another poison between them and your troops, but don't stack poisons on top of each other.
  • Get the Pekkas in once you have created the funnel - the closest building (or the enemy Queen) should draw your troops into the base.
  • Drop the Heros and prepare for clean up.
  • Use Healing whenever groups of Pekkas get low.

Army Composition

Army
  • 2 x Golems
  • 18 x Wizards
  • 3 x Pekkas
  • 6 x Wall Breakers
  • 1 x Archer                    

Clan Castle
  • 1 x Golem
  • 1 x Quake (if quad-quaking) or 1 x Poison

Spells
Option A: Quad Quake Option
  • 1 x Rage                       
  • 2 x Heal
  • 3 x Quakes                    
Option B: Jump Option
  • 1 x Rage
  • 2 x Heal
  • 1 x Jump
  • 1 x Poison


Practice a couple of times before using this attack in war, but it is a reasonably straight-forward attack as long as you remember:

  • A failed wall break at the start can destroy the whole attack - it really is the key
  • Get your golems wide enough to draw defensive fire and create that funnel by clearing the other buildings with your wizards
  • Get your troops down quickly

Game hard.

Morgrim

Sunday, 20 November 2016

WeLiveForWar - Clan Rules


General Rules


1. No cheating.  Not ever.  Cheating will result in an instant ban.  If you are not sure, ask, but tools such as XMOD are considered cheating!

2. No swearing.  We have junior clan members.  One warning is all you will get, and repeat offenders will be banned.

3. No IRL.  This is a game and we are our Chief / Base names.

4. Donate what is asked for.  Prank donations are not appreciated and repeat offenders will be kicked.  Asking for "anything" or similar really does mean "anything" and low level troops are fine to donate. In war, only TH9+ to donate to attacking CC.

5. Read all of the WeLiveForWar posts on this blog before nominating yourself for war.  Click on the label to filter all WeLiveForWar posts.

War Setup


1. War bases must have something in the corners.  It doesn't matter if they are Storages, Builder Huts or Teslas, something needs to be in the corners.

2. Do not donate for war base defence unless requested.  Deefooty and Morgrim will get this sorted out.

During War


1. Use your 2 attacks.

2. DO NOT attack without a Clan Castle, and only donate max troops.

3. TH8 and below must be 3-starred.  Less than 3 stars means another clan member needs to clean that base and it is a wasted attack.  That being said, if you did your best and honestly thought you could 3-star but didn't, no sweat.  We only want people to try.

4. Hit one base lower than your number in war for your first attack (in other words, one lower than your mirror).  This gives a greater chance of 3 stars.  Double-check in chat to confirm your second attack. 

5. Hit for loot only when all TH8 and lower are 3-starred.

And remember, have fun!!

WE LIVE FOR WAR

Saturday, 19 November 2016

Pokemon Go - Challenge with Gyms and the latest udpate

Hi all,

I know we haven't posted for a while...sometimes life just gets in the road, but I feel strongly enough about this one to put it into words.

I have been encouraged by Deefooty, Robot, Chymes and TheRoadWorks to get into Polemon Go.  It is pretty easy to play and you can do it while you walk...in fact, that is the aim of the game - get out and walk!

It has been going well so far, and I'm a mid-range player:

LordMorgrim, L26, Pokedex at 133.

The reason for posting is around the latest update.  I get that Niantic have had to make some changes - it is typical for a new game and especially one that has such a massive following.  Even with the drop off of the 'fad' aspect of the game, the people that really enjoy the game are still playing, and that is millions of people each and every day.

Gyms are a key part of the game.  It looks great when your Pokemon is sitting at the top of the gym, and of course, the more gyms you get into, the more PokeCoins you earn.

When you battle Gyms, you compete for Prestige'.  If you attack an enemy Gym, the Gym loses Prestige, dropping it down one or more levels.  If you attack a friendly Gym (the same team as you), it is called training and you earn Prestige for that Gym, in an attempt to increase its level so you can put one of your own Pokemon in the Gym.

As the game started to sort out the good players from the casual players, massive towers of Gyms started to scatter the virtual landscape and the colours of those Gyms rarely changed.  It was hard work to pull down a Level 10 gym and people simply stopped doing it.  I absolutely get that it was a discouraging part of the game for the casual player.  Something needed to be done...and it was.

Niantic seriously buffed Gym attacks.  You can take 6,000 points off a gym and take down a high level gym fairly quickly.  It will still take some time, but it can be done.

I think that is a good thing.

The problem is, Niantic also seriously nerfed training prestige.  Now, it take a very, very long time to gain Prestige on a Gym.  This is a bad thing.  It takes such a long time that, even with a team, levelling a Gym up past Level 5 is just too hard.  As a result, there are a lot of little Gyms around an no incentive to train.

So c'mon Niantic.  Definitely make it easy to pull down a and take it over, but please, please don't make it so hard to level up that no-one wants to do it anymore.

All those big, glorious towers that would fill the virtual skyline?  We want them back!

Morgrim

Saturday, 16 April 2016

Clash of Clans Strategy - The Dragon Raid (Post 3/3)

This is the final post in the "How to use Dragons" series.  In this post we explore the 'how to attack' part of Dragon raiding.

Now that you have understood how dragons work and the theory behind the raid, it is time to put that into action.  Base selection is normally the key for any kind of raid, but the dragon is so OP that you *almost* don't have to worry about whether to drag a base or not, but you still need to be able to read the base design - and break it down so you can hit it the right way.  Even a bad base design can hold you to a single star if you hit it the wrong way!

So, how do you select the right way to hit a base?

Remember the basic rules:

  1. Where are the Air Defences?
  2. Where is the Air Sweeper and what level are they?
  3. Where is the Clan Castle?
  4. Where are the Storages?
  5. Dragons are pack animals.  Release them too slowly and they will die, one at a time.  Correctly funnelled (as per the suggestions below) and they will live and wreck havoc!
  6. Hit the side with the Air Defence early (not the side that has the Air Defence that you killed). You will need as many dragons as possible being alive and well while the Air Defences are taken out.
Here are a few examples to show different base types that we have encountered in different wars:

Standard configuration for many TH7 and TH8 Air Defences


With the 3 x Air Defences in this configuration, make sure you NEVER take out the middle Air Defence.  Always take out one of the sides.  Here, with the raid coming from the left, the right hand Air Defence has been removed with either 3 x Lightning, or 1 x Quake + 1 x Lightning.

Take care with the Sweeper.  It is well placed here, and your Dragons will be buffeted by it, and your loons even more so.  If you have been able to sneak along a Haste or Rage spell, use it once the Sweeper starts blowing, or once you engage the CC troops.  If not, hold the loons a little longer than usual.

You can see that the drags are released on the outside first, working in.  Lil B made sure of this by levelling the top 3 buildings early.  This will create the funnel for the main part of the attack.  Once the first two have engaged with the first of the buildings, drop the rest of the pack from outside to the centre.

If you have a Barbarian King, drop it near an Archer Tower as the dragons get close so it will hit the BK first, not the dragons.  He is there to tank for the dragons, and for clean-up if he is still alive.

Nonetheless, this should be a 3-star with relative ease.

Deep Set Air Defence


This base has protected its Air Defences with Storages, which is one of the key points to defending against Dragon raids.  That being said, he could probably have done it better!

By taking out the highest level Air Defence, it will give you clear access to the lower/right-most Air Defence.  The Loons are dropped at the wall once the Dragons pass it.  The goal is for the Loons to take out both Air Defences as they won't be distracted by the Storages.

If you remember from previous posts, Dragons get distracted by anything, but will focus on the Clan Castle troops as a priority.  Use this to your advantage.  As the Clan Castle troop(s) are released, they will draw your troops towards the Air Defences, reinforcing your Dragon Funnel.

Another pretty certain 3-star raid.

Begging to be "Dragged"




Realistically, this base is asking to be smashed by dragons.  The rear Air Defence is the target for your spells.

Once this is down, everything is in the attacker's favour.

The Sweeper won't cause any trouble for the left-hand hitting attack, and the position of the Clan Castle will draw the attack to the middle, helping confirm the funnel.

Because the Air Defences are spread pretty widely, make sure your dragon wall will encompass them both.

Another 3 stars.

Over time, I'll post some of the best, and the worst, of dragon raids.  It will show the power of the Sweeper as well as the effective use of the Dragon Funnel.

Have fun and Clash Hard!

Morgrim

Saturday, 2 April 2016

Clash of Clans Strategy - The Fearsome Dragon Army (Post 2/3)

This army is strong and mighty and can wreak incredible damage on your opponent...if you do it right.  Dragons are pack animals, use them that way.

If you haven't seen it, go back and have a look at my post on "funnelling dragons" by clicking on this link.  This will give you the background to the army you need to put together to make a successful dragon attack.

Now, it is on to the composition of your army.

Town Hall 7

Clan Castle
Get your Clan Castle to 20 Spaces then take:

- 4 max Loons or
- 1 Dragon

If the Loons are not max level, don't take them and take the Dragon instead.

Army
- 10 Dragons

Spells
3 x Lightning


Town Hall 8

Clan Castle
Get your Clan Castle to 25 Spaces then take:

- 5 max(only) Loons or
- 1 Dragon and either a max Loon or a Wizard and an Archer
- 1 Quake if not, then a Haste

Army
- 10 Dragons

Spells
1 x Quake (hope for one in your CC and then take a Haste)
2 x Lightning

Town Hall 9

Clan Castle
Get your Clan Castle to 30 Spaces then take:

- 6 max(only) Loons or
- 1 Dragon and 2 Loons or
- 1 Dragon and any random troops
- 1 Quake if not, then a Haste

Army
- 11 Dragons or
- 10 Dragons + 4 max Loons

Spells
1 x Quake (hope for one in your CC and then take a Haste)
2 x Lightning

Town Hall 10

- why are you using Dragons?  They probably won't work for you against your opponents...or...
- if you are hitting down, use the same as TH9 with 5 other CC spaces being filled by a Loon and take another Dragon in your army.

Remember, as a general rule for dragon raids, Clan Castle troops are not strike resources, but rather form part of the final push behind the main attack.

Have fun and Clash Hard!

Morgrim

Friday, 25 March 2016

WeLiveForWar - Our War Strategy

We need to get more organised if we are going to seriously head for Level 10 and the great bonuses that come with that.  In order to do that, we need to create a strategy that will give us the greatest
likelihood of success.

We have tried a few different approaches so far, but the best one is pretty simple, and is used by a number of high level Clans.  We'll call it "Bottoms Up!"

When we launch a fight for war, we follow a simple process:

Preparation Day

1. Leader and Co-Leaders will fill all Clan Castles.  If you want something specific for your defence, please make sure it is listed.  You can do this by clicking on the Request button and entering your text there.

2. 3-star attacks are the key to winning a war.  Figure out who the highest player is that you can 3-star and plan your attack.  This may or may not be your opposite.  If you are not sure how to attack, just ask - plenty of people will give you feedback on possible approaches.

3. If you are in the bottom 3rd of the Clan, train your troops, req for cc troops and be ready when the war starts.

War Day

1. The bottom 3rd of the Clan needs to hit in the first 3 hrs, preferably as close to the start of the war as possible as people will be waiting to donate.

2. The idea is the easiest stars are at the bottom, so get them first leaving the top 3rd of the Clan to work on the harder fights, instead of having to hit down because a Base has been left.

3. Once the bottom 3rd have hit, the middle 3rd need to take their fight and use their 2nd fights to clean down if needed.  Both fights need to be completed before the final 3 hrs.

4. Lastly, the top 3rd hits in an attempt to get the most possible stars from the harder bases.

5. If you are unable to make it at your allocated time, please let the Leader or Co-Leaders know when you will be able to hit.

What is the thinking here?

The reason for taking this approach is pretty straightforward.  It gives the donators a time to be there to donate, with troops trained, but it also means the donators can hit at the end and they aren't trying to gem barracks training troops to donate with.

If we work together in this way, it will give us the greatest chance for ongoing success.

Have fun and destroy!

Deefooty and Morgrim

Monday, 21 March 2016

Spider-Man vs. Goblin Army

In Terraria you dig, fight and build so that you can survive in a world full of evil zombies, flying eyeballs and possessed armour. You can mine for materials or simply hope to find chests as you try to gain better armour and weaponry to defeat more bosses and enemies. But you don't have to go underground to explore the world, you can build amazing bridges in the sky as you hunt for floating islands made of cloud. But there is much more in this game than just that, as the building possibilities are almost endless in this world of adventure.

Now I have killed a pirate invasion, a flying eyeball and a giant brain so why not try my luck against an army of goblins. This time it is a bit harder as I die a lot due to all the ranged weaponry they have, it also doesn't help that I can't directly attack them.





I hope you enjoy watching this video as I certainly enjoyed making it and I will be making a Spider-Man vs the Twins next.

That's all for now, I'll see you all later.

-Robot

Thursday, 17 March 2016

Clash of Clans Strategy - Mass Dragons Theory (Post 1/3)

This post isn't about how to attack, but rather the thinking behind an attack.  This post is the first in a series of 5 posts.  This post will help you size up an enemy...what to look for in their base design etc.  It will also help you understand the beasts you are trying to unleash on your opponent in a way to maximise his pain.

Attacking strategies for different TH levels will be in subsequent posts.

Using mass dragons is a very expensive attack, and is often reserved for war.  As a result, many wars see lots of dragons, but few show successful dragon attacks.

In order to help address this, the following Dragon Funnel theory is presented to help inexperienced dragon fighters control their dragons to make sure of a 2-Star raid, and preferably a 3-star raid.

In order to execute a solid all-dragon attack, it is important to size up your enemy first and make sure the attack is implemented according to the specific base layout.  11 dragons are powerful, but they can all be brought down after gaining only one star (or zero stars!) if the attack goes badly.

When you attack with that much firepower, you have to ask - what can possibly go wrong?  The main thing that causes a dragon attack to fail is distraction.  Dragons are basically large brawling beasts that are distracted by *anything*!!  

In order:
  1. Things that move...Clan Castle troops, Heroes or Skeletons.
  2. Whatever building is closest, unless it spots the clan castle troops.  This means that a well designed base will take the dragon on a merry chase around the outside of the base in order to allow its air defence to pick off the attacking monsters, or it will surround key buildings like the Town Hall or Air Defences with high hit point buildings like Storages.  That way the dragons get stuck trying to destroy these building while they are slowly getting killed.
Knowing this, it is important to understand that tactic and construct your attack to allow for and work with this distraction approach, so as to effectively counter it.

It is all in the planning and the opening dragon drop.

When looking to decide the best way to take on a base, there are some base design implications to consider:
  1. What level is the Town Hall and how advanced is it?
  2. Where is the Clan Castle and is it near the Town Hall?
  3. Where are the Air Defenses and what level are they?
  4. Where are the Air Sweepers and which way do they face?
  5. Where are the Gold and Elixir storages?
Now, I am paranoid about Clan Castle troops, as a good team in the defending Clan Castle can just annihilate your attacking troops.  In fact, the defensive Clan Castle troops are the highest damage per second (dps) defensive unit on the field.

That said, this is one of the few times that I would suggest this is not that important for a dragon attack - believe it or not.  The amount of power that your dragon attack possesses should allow you to steam roll anything that might be hiding in the Clan Castle.

So, let's work through these items one at a time:

The Town Hall
This is the most important consideration.  This will tell you if you should proceed with the attack at all.

If it is TH9 or above, do not proceed with the attack unless it is a rushed base with lousy defences.  Any decent TH9 or above should be able to repel an all dragon attack to prevent a 3-star, and quite possibly even a 2-star result.  Remember, if you take on a TH9 or above, you are taking a risky approach, and you had better have high level (> Level 3) dragons!

Even TH8 should give you cause to think...if it is an advanced TH8, one with well developed anti-air defences, then you should really consider whether you want to proceed with the attack, as it could be very risky.  Usually for experienced dragon raiders only.

That said, a rushed higher-level base or less than a mid-TH8 should be a 3-star finish every time.

The Clan Castle
This consideration is to help with determining the direction for the start of the attack.

If the Clan Castle is on the outside in the middle, that is the side to attack from.  If it is on the outside near a corner, then hit either side of that corner.

If the Clan Castle is in the centre, and if you have level 2 or higher dragons, attack with the Town Hall in between the attack front and the Clan Castle.  This will mean when the Clan Castle troops pop out, they will draw your dragons (once they sense them) towards the defence troops and the Town Hall.

If you only have Level 1 drags, attack with the Clan Castle between you and the Town Hall so you get to hit the defensive troops while your troops are still strong and healthy.

The Air Defence
These are incredibly important as they are some of the only defences that can really hurt the mass dragon attack, although Archer Towers are not much fun.  The Air Defences will typically either be centrally located, protecting the Town Hall, or they will be scattered around the base.

The most important thing to note is the level of the Air Defences and their range.  When scouting the enemy base, check at what point the Air Defence will start hitting your dragons...especially if they are driving straight at the Town Hall, which is the primary goal of the attack.  

This is usually the point at which the healing spell is required if you have one.  And yes, one earthquake and 2 level 5 Lightning spells will destroy a level 6 AD.

The Air Sweeper
Now this one is very interesting.  Underestimate this defence at your peril!  Check this video to see how a single Air Sweeper nearly kept a Dragon raid to zero stars!

Find them.  Figure out which way they are pointing, and try to use them to your advantage.  There are two basic strategies for dealing with the Air Sweeper.
  1. Fly into the back of them.  It completely eliminates their effectiveness and you can take them out without any impact.
  2. Fly to the side of them and have them push you towards an Air Defence or other target building.  Knowing your Dragons will be distracted, if you fly the right angles, you can actually get them to help you take out the key parts of the base.
If you are lucky, you may find a Sweeper and an Air Defence close to each other.  In this instance, you may be able to take both out with the same strike.  If that is the case, go for it, but always make sure that you are slightly close to the Air Defence as that *must* go down.  The Sweeper is just a bonus.
.
Just remember, unless you have a very good strategic reason to, don't fly directly into them!

The Storages
These buildings are a massive problem for a dragon, as it sees them and just like any other distraction, it tries to destroy them. The problem is, they have lots of hit points and can distract a dragon for a long time.  I have seen an Air Defence surrounded by Storages, and the Air Defence just wrecked the Mass Dragon attack while they all tried to burn down the storages and completely ignored the Air Defence.

FAQ
Q: Shouldn't I take a kill squad for the Clan Castle troops?
A: No, not really.  It will take up a slot from a dragon, and a bunch of dragons together will make short work of any Clan Castle troops.

Q: Will 3 Lightning spells kill any Air Defence?
A: Normally yes, depending on the level of your spell and the level of the Air Defence.  The best way to tell is to look at the hit points on the Air Defence and then multiple the damage of your spell by 3 and see how you go.

If you have any more question, please leave them as a comment and I'll add them (with recognition) to this post.

Have fun and keep on Clash-ing!

Morgrim

Sunday, 13 March 2016

Terraria: Spider-Man vs. The Wall of Flesh

In Terraria you dig, fight and build so that you can survive in a world full of evil zombies, flying eyeballs and possessed armour. You can mine for materials or simply hope to find chests as you try to gain better armour and weaponry to defeat more bosses and enemies. But you don't have to go underground to explore the world, you can build amazing bridges in the sky as you hunt for floating islands made of cloud. But there is much more in this game than just that, as the building possibilities are almost endless in this world of adventure.

This time I go head to wall against a giant Wall of Flesh. I am quite glad that  he died when he died because if you look carefully the spot that I would of had to run to sets me on fire, and that could have been fatal.





I hope you enjoy watching this video as I certainly enjoyed making it and I will be making a Spider-Man vs a Goblin Army next.

That's all for now, I'll see you all later.

-Robot

Sunday, 6 March 2016

Terraria: Spider-Man vs Pirate Invasion?

In Terraria you dig, fight and build so that you can survive in a world full of evil zombies, flying eyeballs and possessed armour. You can mine for materials or simply hope to find chests as you try to gain better armour and weaponry to defeat more bosses and enemies. But you don't have to go underground to explore the world, you can build amazing bridges in the sky as you hunt for floating islands made of cloud. But there is much more in this game than just that, as the building possibilities are almost endless in this world of adventure.

This time as I prepare to battle against the Wall of Flesh I get an unexpected (and unwelcome) visitor. I see in my chat bar "Pirates are invading from the west" so I instantly started recording to show you guys how it goes. I did die a few times against this worthy opponent but it was 7 vs 100 or something.





I hope you enjoy watching this video as I certainly enjoyed making it and I will be making a Spider-Man vs the Brain of Cthulu next.

That's all for now, I'll see you all later.

-Robot

Sunday, 28 February 2016

Terraria: Spider-Man vs Brain of Cthulu


In Terraria you dig, fight and build so that you can survive in a world full of evil zombies, flying eyeballs and possessed armour. You can mine for materials or simply hope to find chests as you try to gain better armour and weaponry to defeat more bosses and enemies. But you don't have to go underground to explore the world, you can build amazing bridges in the sky as you hunt for floating islands made of cloud. But there is much more in this game than just that, as the building possibilities are almost endless in this world of adventure.

In this video I become a completely new man as I transform into Spider-Man to battle it out against the most fierce part of the Cthulu yet, the Brain. To be honest I really don't know why this thing is a boss because it is just a brain with a heart and some flying discs. Actually I don't even know how this thing stays alive, I mean it is just a giant brain, how does it eat?




I hope you enjoy watching this video as I certainly enjoyed making it and I will be making a Spider-Man vs the Wall of Flesh next.

That's all for now, I'll see you all later.

-Robot

Monday, 22 February 2016

Terraria: Spider-Man vs Eye of Cthulu

In Terraria you dig, fight and build so that you can survive in a world full of evil zombies, flying eyeballs and possessed armour. You can mine for materials or simply hope to find chests as you try to gain better armour and weaponry to defeat more bosses and enemies. But you don't have to go underground to explore the world, you can build amazing bridges in the sky as you hunt for floating islands made of cloud. But there is much more in this game than just that, as the building possibilities are almost endless in this world of adventure.

In this video I have killed a countless amount of spiders so that I can show you what it looks like to defeat the very first boss, the Eye of Cthulu, using spider armour, minions and the spider queen.




I hope you enjoy watching this video as I certainly enjoyed making it and I will be making a Spider-Man vs the Brain of Cthulu next.

That's all for now, I'll see you all later.

-Robot

Saturday, 9 January 2016

Best Town Hall 6 Farming/Hybrid Base

Hey everyone, I'm back today to give you a layout of what I think is the best Town Hall 6 Farming/Hybrid base designed by myself.

The actual base layout looks, in some ways, like a sort of spiral. It has the Town Hall centralized and surrounded, in the core, by some important defensive structures such as mortars, air defense and the Clan Castle.

I placed the mortars on opposite sides of the base in order to maximize the range in which troops will be hit by them. The clan castle and air defense are then placed opposite each other as the clan castle is often filled with archers or wizards who will also provide air defense. The air sweeper is placed on the outside to assist in getting air troops off the Town Hall.

Surrounding the core are all 4 storages on opposite sides of each other (gold opposite gold).
These storages are spread out enough that the attacker will need to spend little troops on all areas or attempt a 3 star to get all the loot.

The gold storages are both protected by a wizard tower as gold is the more important resource compared to elixir and are therefore slightly better protected.

The surrounding archer towers and cannons are to provide good DPS (damage per second) to troops before and after they reach the walls and to help take down stronger troops such as giants. The archer towers and cannons (when going round the outside), alternate to provide more air coverage.

Finally, there is the funneling. Funneling is basically where you make enemy troops go where you want them. Since giants target defenses, instead of going for walls, the giants, no matter where placed (I think), will go for the defenses with the one wall gap. All of these though, have spring traps which will fling a few giants and some even have sets of bombs to weaken them even further.

I am very happy with this base and it has performed very well when I used it as a Town Hall 6. Keeping your trophies and resources safe (especially now that the Town Hall is partially a storage!).

Hope you all enjoyed and I hope this base gives you some success. If it does, be sure to let me know in the comments and yes, feel free to copy this base if you'd like.

Thanks!
- Deefooty

Tuesday, 1 December 2015

The Talos Principle: Secret Level

In my last post I spoke of a secret level that you needed to obtain all the stars to access. In this video I will show you how to complete that secret level. This level is a little different to the other levels so please try to figure out how it works before watching this video.





In this secret level you have to use the ability to record your actions in order to open the gate and complete the puzzle. At the end of this puzzle the piece that you get either has no use or I haven't heard of a use for it in the demo version of the game.

That's all for now, I'll see you all later.

-Robot

Saturday, 21 November 2015

Unturned: Building a Home

A very time and material consuming build
In my last post I was talking about the vehicles in Unturned. Now I will tell you  about all the building and constructing that you can use to survive in the wild.

Building a house can be very hard and requires you to get scavenging for a few things.
What you will need:

  • Axe/Fire axe/Chainsaw (to chop the trees)
  • Pickaxe (if using stone)
  • Handsaw (so that you can also use logs for      planks)
  • Vehicle (to get to and from trees faster)
Once you have everything listed above you must find yourself a good location to build your home. Their are many recommended places to build your house like near farms or towns as farms give loot good for food and hunting and towns are a good supply of everyday needs. If you wanted to you could find a pre-built structure, fortify it and live there. Watch out though, near pre built structures are zombie homes.

A few things you could do after building a house is to get a bedroll, so that you can respawn there, put up torches for lighting, make a camp fire to cook any food you come across and make some crates to store you loot. When you are making crates, be careful about what type of wood you use, birch crates have a capacity of 24, maple's capacity is 28 and pine has 32 spaces.

That's all for now, I'll see you all later.

-Robot

Friday, 13 November 2015

First Ascension! BEST Starter Ancients!

Hey everyone! I'm back today to give an update on my browser account (as well as good starter ancients) and an update to how close I am to getting the official AGG clan started.

First off, I ascended for the first time today and have progressed at a much faster rate then that of my first ascension (obviously). I'm currently up to stage 67 and am progressing smoothly. I ascended for 9 souls and put them all into ancients as the DPS increase is useful but not so much in such small numbers.

The first ancients I bought are Vaagar, Libertas and Dora. Three very useful ancients in their own ways and all useful enough to buy in the early game. Vaagar decreases cool down time of abilities up to a max of -75% (ie. 10min - 2min 30sec) which is incredibly useful early on as abilities are a big part of the game when killing bosses and breaking walls. Libertas is an all around amazing ancient giving extra gold from monsters whilst idle (no clicks for a minute). Finally, Dora gives you a higher chance of getting treasure chests to spawn which is again, useful even in the early game.

Lastly is the ancients that I would recommend getting first. There is a list that can be found here which is quite widely agreed on as an accurate guide. Personally however, I have my own recommendations that go something like this. Remember, this list is for the early game!

1. Siyalatas (DPS increase whilst idle)
2. Libertas (Gold increase whilst idle)
3. Kumawakamaru (Less monsters per stage)
4. Vaagar (Less ability cool down)
5. Atman (Higher chance of primal boss spawn)
6. Solomon (More souls from primal bosses)
7. Mammon (More gold dropped)
8. Dora (Higher treasure chest spawn chance)
9. Mimzee (More gold from treasure chests)
10. Dogcog/Fortuna (Lower cost for hiring & upgrading heroes/Chance of x10 gold)

These ancients, If you see them early on, I would consider getting. The higher ranked ones are generally better in the early stages and then going down the list, the ancients become more effective slightly later into the game. All of these ancients are excellent choices and you should definitely consider buying them if they're an option. IF THERE ARE NONE OF THESE ANCIENTS AS AN OPTION! Reroll. It's not worth getting anything else and the reroll cost is small so just do it.

Thanks for reading and I hope you enjoyed/learned something!

Until next time!
- Deefooty


Monday, 9 November 2015

Unturned: Intro and Vehicles

I recently found a game that I haven't played for a while and I don't understand why I stopped. It is a game similar to any zombie survival game, but you are more free than in most games. Not only can you search villages and find tools, you can also chop down trees or smash rocks for materials. Using these materials and more you can build a house. An example of a house that is time consuming to build is shown on the left.

You can also find different vehicles and drive them around. Some of these vehicles are only found in certain maps or locations but others can be found almost anywhere. One of the map specific vehicles is a snowmobile which is found in the Yukon map. However these vehicles do need to be refuelled sometimes and to do this you will need a fuel can. I your vehicle does run out of fuel and you do not have any fuel on you then you will have to walk to the nearest town and get some, unfortunately you cannot push your car along. When getting a vehicle to stick with it is best to get the one that has the most protection(if on multi-player) and takes the most fuel. Some people might think that only using 1 or 2 fuel tanks to fill a car is good but it actually means that the car has a small maximum fuel amount.

I believe that unturned is a simple and free game that I would recommend to anyone that likes this sort of game.

That's all for now, I'll see you all later.

-Robot

Friday, 6 November 2015

Talos Principle: All Stars

In this video I will show you how to obtain all the stars in the Talos Principle Demo. Collecting all of these stars will unlock a bonus secret level. I will be doing another video soon to show you how to complete the secret level as well.



Star No. 1: This star is found underneath the bridge that you first spawn on. It is under the very middle of the bridge. Don't worry, even though you are a robot you can swim.  

Star No. 2: Behind the gigantic castle is where you will find this star. Going around the left side of the castle is easier for me as the rocks have a path straight through them.

Star No. 3: Once you have completed the first puzzle turning around to run around the battlements will be how to earn star number 3.

Star No. 4: To get the fourth star you must use the hexahedron from the medium puzzle to climb a wall and go over it. There is a secret area in the medium puzzle that will hide this star.

Star No. 5: This star is also in the medium puzzle but this one is a bit different. To get it you must use the two connectors from the medium puzzle and one hidden outside to gain access to a last star.

Star No. 6: The last star is hidden in the fourth puzzle. I collected it on my play through of that level and it is probably the easiest to find as it is in plain view once you complete the hard puzzle. 

That's all for now, I'll see you all later.

-Robot

Monday, 2 November 2015

Goodgame Empire! Basic Attack Layout & Tools!

Hey everyone, I'm back today talking to you about a game that I used to play a LOT called Goodgame Empire. This game is unlike anything I've really seen on the internet and is definitely one of a kind.

Goodgame Empire is, as I said, one of a kind so I'm not completely sure as to what genre it is but it is similar to Clash of Clans and is a strategy base building game. The basic base layout is similar to Clash of Clans but there is much more to it then that.

First off, attacking. Attacks are much different to other strategy games as you can do many things to learn of your opponent's defence before you attack them so that you aren't blazing in wildly without any proper knowledge. You can send espionages to enemy castles to find out what troops they have defending and which defensive tools they have at their disposal. You then place your troops to attack either the gate or flanks and set off to battle.

Your troops will take a period of time to get to the target and the enemy can see the attack coming so it's always a risk as their alliance members can send defensive troops to help their members and perhaps get a defensive win from you.

You can also add to your attack and defence by creating siege or defence tools. They give you a bonus when attack or defending the gate or flanks. They can be crucial to winning battles a lot of the time so it is often a good idea to take some into each and every battle for that extra bit of help.

Thanks so much for reading everyone and I hope you enjoyed!

Until next time!
- Deefooty

Saturday, 31 October 2015

The Talos Principle: Fourth Puzzle

I have been doing videos that show you how to complete the puzzles of the Talos Principle. I have already done three puzzles and this is the fourth, unfortunately though, this is also the last. The reason for this is because I only have the trial of the game and so I cannot do any further puzzles. I hope that last one will help you out a lot and that you have enjoyed the first level.

In this puzzle you must complete a mini-puzzle to get in. Then once you have gotten the fan, hexahedron and the connector, lift the connector up on the hexahedron above the walls so that you can power the final gate and get through to the end.

That's all for now, I'll see you all later.

-Robot