Strategy Overview
Scouting
- Typically with a GoWiPe you ignore the defensive Clan Castle relying on your Wizards to take out anything inside.
- Attack the base from a side, preferably with the Queen, and even better if it is the Queen and the Clan Castle - this design is perfect for a GoWiPe.
- Be wary of Moat design. The inner wall can be hard to break and the Army won't break it until almost everything else is destroyed. 4 quake moat designs for maximum success.
- See if you can use a quad-quake to destroy the walls through to the TH.
Army Roles
- Golems tank for all troops, even Pekkas.
- The Pekka's job is to hunt down the Queen and destroy her, as well as being the heavy hitter in the team.
- Heros make for the Town Hall and clean up.
Attack Summary
- Spread the Golems wide to distract the defense and allow the wall breakers into the middle of them to break the wall.
- Use the wizards behind them (wide) to tear down the perimeter buildings to create a funnel for the pekkas.
- Pekkas up the middle. They will take out the Queen and helps drive for the Town Hall with the Heros. It is ideal if you can get a wizard or two to follow a Pekka.
- All your troops should be down quickly.
Attack Plan
- If quad-quaking, this is always the first thing to do
- Get the Golems out wide - they are the perimeter
- Get the few Wiz down behind the Golems, extending no further than 1 Wizard past the outside of each Golem.
- The key is breaking the wall...
- Depending on wall strength, drop a Rage and use Wall Breakers.
- Keep your eyes;on the Clan Castle. When the troops pop out, if you do not quad-quake, one poison on top of the CC troops and another poison between them and your troops, but don't stack poisons on top of each other.
- Get the Pekkas in once you have created the funnel - the closest building (or the enemy Queen) should draw your troops into the base.
- Drop the Heros and prepare for clean up.
- Use Healing whenever groups of Pekkas get low.
Army Composition
Army
- 2 x Golems
- 18 x Wizards
- 3 x Pekkas
- 6 x Wall Breakers
- 1 x Archer
Clan Castle
- 1 x Golem
- 1 x Quake (if quad-quaking) or 1 x Poison
Spells
Option A: Quad Quake Option
Option A: Quad Quake Option
- 1 x Rage
- 2 x Heal
- 3 x Quakes
Option B: Jump Option
- 1 x Rage
- 2 x Heal
- 1 x Jump
- 1 x Poison
Practice a couple of times before using this attack in war, but it is a reasonably straight-forward attack as long as you remember:
- A failed wall break at the start can destroy the whole attack - it really is the key
- Get your golems wide enough to draw defensive fire and create that funnel by clearing the other buildings with your wizards
- Get your troops down quickly
Game hard.
Morgrim
Morgrim
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