Sunday, 20 November 2016

WeLiveForWar - Clan Rules


General Rules


1. No cheating.  Not ever.  Cheating will result in an instant ban.  If you are not sure, ask, but tools such as XMOD are considered cheating!

2. No swearing.  We have junior clan members.  One warning is all you will get, and repeat offenders will be banned.

3. No IRL.  This is a game and we are our Chief / Base names.

4. Donate what is asked for.  Prank donations are not appreciated and repeat offenders will be kicked.  Asking for "anything" or similar really does mean "anything" and low level troops are fine to donate. In war, only TH9+ to donate to attacking CC.

5. Read all of the WeLiveForWar posts on this blog before nominating yourself for war.  Click on the label to filter all WeLiveForWar posts.

War Setup


1. War bases must have something in the corners.  It doesn't matter if they are Storages, Builder Huts or Teslas, something needs to be in the corners.

2. Do not donate for war base defence unless requested.  Deefooty and Morgrim will get this sorted out.

During War


1. Use your 2 attacks.

2. DO NOT attack without a Clan Castle, and only donate max troops.

3. TH8 and below must be 3-starred.  Less than 3 stars means another clan member needs to clean that base and it is a wasted attack.  That being said, if you did your best and honestly thought you could 3-star but didn't, no sweat.  We only want people to try.

4. Hit one base lower than your number in war for your first attack (in other words, one lower than your mirror).  This gives a greater chance of 3 stars.  Double-check in chat to confirm your second attack. 

5. Hit for loot only when all TH8 and lower are 3-starred.

And remember, have fun!!

WE LIVE FOR WAR

Saturday, 19 November 2016

Pokemon Go - Challenge with Gyms and the latest udpate

Hi all,

I know we haven't posted for a while...sometimes life just gets in the road, but I feel strongly enough about this one to put it into words.

I have been encouraged by Deefooty, Robot, Chymes and TheRoadWorks to get into Polemon Go.  It is pretty easy to play and you can do it while you walk...in fact, that is the aim of the game - get out and walk!

It has been going well so far, and I'm a mid-range player:

LordMorgrim, L26, Pokedex at 133.

The reason for posting is around the latest update.  I get that Niantic have had to make some changes - it is typical for a new game and especially one that has such a massive following.  Even with the drop off of the 'fad' aspect of the game, the people that really enjoy the game are still playing, and that is millions of people each and every day.

Gyms are a key part of the game.  It looks great when your Pokemon is sitting at the top of the gym, and of course, the more gyms you get into, the more PokeCoins you earn.

When you battle Gyms, you compete for Prestige'.  If you attack an enemy Gym, the Gym loses Prestige, dropping it down one or more levels.  If you attack a friendly Gym (the same team as you), it is called training and you earn Prestige for that Gym, in an attempt to increase its level so you can put one of your own Pokemon in the Gym.

As the game started to sort out the good players from the casual players, massive towers of Gyms started to scatter the virtual landscape and the colours of those Gyms rarely changed.  It was hard work to pull down a Level 10 gym and people simply stopped doing it.  I absolutely get that it was a discouraging part of the game for the casual player.  Something needed to be done...and it was.

Niantic seriously buffed Gym attacks.  You can take 6,000 points off a gym and take down a high level gym fairly quickly.  It will still take some time, but it can be done.

I think that is a good thing.

The problem is, Niantic also seriously nerfed training prestige.  Now, it take a very, very long time to gain Prestige on a Gym.  This is a bad thing.  It takes such a long time that, even with a team, levelling a Gym up past Level 5 is just too hard.  As a result, there are a lot of little Gyms around an no incentive to train.

So c'mon Niantic.  Definitely make it easy to pull down a and take it over, but please, please don't make it so hard to level up that no-one wants to do it anymore.

All those big, glorious towers that would fill the virtual skyline?  We want them back!

Morgrim

Saturday, 16 April 2016

Clash of Clans Strategy - The Dragon Raid (Post 3/3)

This is the final post in the "How to use Dragons" series.  In this post we explore the 'how to attack' part of Dragon raiding.

Now that you have understood how dragons work and the theory behind the raid, it is time to put that into action.  Base selection is normally the key for any kind of raid, but the dragon is so OP that you *almost* don't have to worry about whether to drag a base or not, but you still need to be able to read the base design - and break it down so you can hit it the right way.  Even a bad base design can hold you to a single star if you hit it the wrong way!

So, how do you select the right way to hit a base?

Remember the basic rules:

  1. Where are the Air Defences?
  2. Where is the Air Sweeper and what level are they?
  3. Where is the Clan Castle?
  4. Where are the Storages?
  5. Dragons are pack animals.  Release them too slowly and they will die, one at a time.  Correctly funnelled (as per the suggestions below) and they will live and wreck havoc!
  6. Hit the side with the Air Defence early (not the side that has the Air Defence that you killed). You will need as many dragons as possible being alive and well while the Air Defences are taken out.
Here are a few examples to show different base types that we have encountered in different wars:

Standard configuration for many TH7 and TH8 Air Defences


With the 3 x Air Defences in this configuration, make sure you NEVER take out the middle Air Defence.  Always take out one of the sides.  Here, with the raid coming from the left, the right hand Air Defence has been removed with either 3 x Lightning, or 1 x Quake + 1 x Lightning.

Take care with the Sweeper.  It is well placed here, and your Dragons will be buffeted by it, and your loons even more so.  If you have been able to sneak along a Haste or Rage spell, use it once the Sweeper starts blowing, or once you engage the CC troops.  If not, hold the loons a little longer than usual.

You can see that the drags are released on the outside first, working in.  Lil B made sure of this by levelling the top 3 buildings early.  This will create the funnel for the main part of the attack.  Once the first two have engaged with the first of the buildings, drop the rest of the pack from outside to the centre.

If you have a Barbarian King, drop it near an Archer Tower as the dragons get close so it will hit the BK first, not the dragons.  He is there to tank for the dragons, and for clean-up if he is still alive.

Nonetheless, this should be a 3-star with relative ease.

Deep Set Air Defence


This base has protected its Air Defences with Storages, which is one of the key points to defending against Dragon raids.  That being said, he could probably have done it better!

By taking out the highest level Air Defence, it will give you clear access to the lower/right-most Air Defence.  The Loons are dropped at the wall once the Dragons pass it.  The goal is for the Loons to take out both Air Defences as they won't be distracted by the Storages.

If you remember from previous posts, Dragons get distracted by anything, but will focus on the Clan Castle troops as a priority.  Use this to your advantage.  As the Clan Castle troop(s) are released, they will draw your troops towards the Air Defences, reinforcing your Dragon Funnel.

Another pretty certain 3-star raid.

Begging to be "Dragged"




Realistically, this base is asking to be smashed by dragons.  The rear Air Defence is the target for your spells.

Once this is down, everything is in the attacker's favour.

The Sweeper won't cause any trouble for the left-hand hitting attack, and the position of the Clan Castle will draw the attack to the middle, helping confirm the funnel.

Because the Air Defences are spread pretty widely, make sure your dragon wall will encompass them both.

Another 3 stars.

Over time, I'll post some of the best, and the worst, of dragon raids.  It will show the power of the Sweeper as well as the effective use of the Dragon Funnel.

Have fun and Clash Hard!

Morgrim

Saturday, 2 April 2016

Clash of Clans Strategy - The Fearsome Dragon Army (Post 2/3)

This army is strong and mighty and can wreak incredible damage on your opponent...if you do it right.  Dragons are pack animals, use them that way.

If you haven't seen it, go back and have a look at my post on "funnelling dragons" by clicking on this link.  This will give you the background to the army you need to put together to make a successful dragon attack.

Now, it is on to the composition of your army.

Town Hall 7

Clan Castle
Get your Clan Castle to 20 Spaces then take:

- 4 max Loons or
- 1 Dragon

If the Loons are not max level, don't take them and take the Dragon instead.

Army
- 10 Dragons

Spells
3 x Lightning


Town Hall 8

Clan Castle
Get your Clan Castle to 25 Spaces then take:

- 5 max(only) Loons or
- 1 Dragon and either a max Loon or a Wizard and an Archer
- 1 Quake if not, then a Haste

Army
- 10 Dragons

Spells
1 x Quake (hope for one in your CC and then take a Haste)
2 x Lightning

Town Hall 9

Clan Castle
Get your Clan Castle to 30 Spaces then take:

- 6 max(only) Loons or
- 1 Dragon and 2 Loons or
- 1 Dragon and any random troops
- 1 Quake if not, then a Haste

Army
- 11 Dragons or
- 10 Dragons + 4 max Loons

Spells
1 x Quake (hope for one in your CC and then take a Haste)
2 x Lightning

Town Hall 10

- why are you using Dragons?  They probably won't work for you against your opponents...or...
- if you are hitting down, use the same as TH9 with 5 other CC spaces being filled by a Loon and take another Dragon in your army.

Remember, as a general rule for dragon raids, Clan Castle troops are not strike resources, but rather form part of the final push behind the main attack.

Have fun and Clash Hard!

Morgrim

Friday, 25 March 2016

WeLiveForWar - Our War Strategy

We need to get more organised if we are going to seriously head for Level 10 and the great bonuses that come with that.  In order to do that, we need to create a strategy that will give us the greatest
likelihood of success.

We have tried a few different approaches so far, but the best one is pretty simple, and is used by a number of high level Clans.  We'll call it "Bottoms Up!"

When we launch a fight for war, we follow a simple process:

Preparation Day

1. Leader and Co-Leaders will fill all Clan Castles.  If you want something specific for your defence, please make sure it is listed.  You can do this by clicking on the Request button and entering your text there.

2. 3-star attacks are the key to winning a war.  Figure out who the highest player is that you can 3-star and plan your attack.  This may or may not be your opposite.  If you are not sure how to attack, just ask - plenty of people will give you feedback on possible approaches.

3. If you are in the bottom 3rd of the Clan, train your troops, req for cc troops and be ready when the war starts.

War Day

1. The bottom 3rd of the Clan needs to hit in the first 3 hrs, preferably as close to the start of the war as possible as people will be waiting to donate.

2. The idea is the easiest stars are at the bottom, so get them first leaving the top 3rd of the Clan to work on the harder fights, instead of having to hit down because a Base has been left.

3. Once the bottom 3rd have hit, the middle 3rd need to take their fight and use their 2nd fights to clean down if needed.  Both fights need to be completed before the final 3 hrs.

4. Lastly, the top 3rd hits in an attempt to get the most possible stars from the harder bases.

5. If you are unable to make it at your allocated time, please let the Leader or Co-Leaders know when you will be able to hit.

What is the thinking here?

The reason for taking this approach is pretty straightforward.  It gives the donators a time to be there to donate, with troops trained, but it also means the donators can hit at the end and they aren't trying to gem barracks training troops to donate with.

If we work together in this way, it will give us the greatest chance for ongoing success.

Have fun and destroy!

Deefooty and Morgrim

Monday, 21 March 2016

Spider-Man vs. Goblin Army

In Terraria you dig, fight and build so that you can survive in a world full of evil zombies, flying eyeballs and possessed armour. You can mine for materials or simply hope to find chests as you try to gain better armour and weaponry to defeat more bosses and enemies. But you don't have to go underground to explore the world, you can build amazing bridges in the sky as you hunt for floating islands made of cloud. But there is much more in this game than just that, as the building possibilities are almost endless in this world of adventure.

Now I have killed a pirate invasion, a flying eyeball and a giant brain so why not try my luck against an army of goblins. This time it is a bit harder as I die a lot due to all the ranged weaponry they have, it also doesn't help that I can't directly attack them.





I hope you enjoy watching this video as I certainly enjoyed making it and I will be making a Spider-Man vs the Twins next.

That's all for now, I'll see you all later.

-Robot

Thursday, 17 March 2016

Clash of Clans Strategy - Mass Dragons Theory (Post 1/3)

This post isn't about how to attack, but rather the thinking behind an attack.  This post is the first in a series of 5 posts.  This post will help you size up an enemy...what to look for in their base design etc.  It will also help you understand the beasts you are trying to unleash on your opponent in a way to maximise his pain.

Attacking strategies for different TH levels will be in subsequent posts.

Using mass dragons is a very expensive attack, and is often reserved for war.  As a result, many wars see lots of dragons, but few show successful dragon attacks.

In order to help address this, the following Dragon Funnel theory is presented to help inexperienced dragon fighters control their dragons to make sure of a 2-Star raid, and preferably a 3-star raid.

In order to execute a solid all-dragon attack, it is important to size up your enemy first and make sure the attack is implemented according to the specific base layout.  11 dragons are powerful, but they can all be brought down after gaining only one star (or zero stars!) if the attack goes badly.

When you attack with that much firepower, you have to ask - what can possibly go wrong?  The main thing that causes a dragon attack to fail is distraction.  Dragons are basically large brawling beasts that are distracted by *anything*!!  

In order:
  1. Things that move...Clan Castle troops, Heroes or Skeletons.
  2. Whatever building is closest, unless it spots the clan castle troops.  This means that a well designed base will take the dragon on a merry chase around the outside of the base in order to allow its air defence to pick off the attacking monsters, or it will surround key buildings like the Town Hall or Air Defences with high hit point buildings like Storages.  That way the dragons get stuck trying to destroy these building while they are slowly getting killed.
Knowing this, it is important to understand that tactic and construct your attack to allow for and work with this distraction approach, so as to effectively counter it.

It is all in the planning and the opening dragon drop.

When looking to decide the best way to take on a base, there are some base design implications to consider:
  1. What level is the Town Hall and how advanced is it?
  2. Where is the Clan Castle and is it near the Town Hall?
  3. Where are the Air Defenses and what level are they?
  4. Where are the Air Sweepers and which way do they face?
  5. Where are the Gold and Elixir storages?
Now, I am paranoid about Clan Castle troops, as a good team in the defending Clan Castle can just annihilate your attacking troops.  In fact, the defensive Clan Castle troops are the highest damage per second (dps) defensive unit on the field.

That said, this is one of the few times that I would suggest this is not that important for a dragon attack - believe it or not.  The amount of power that your dragon attack possesses should allow you to steam roll anything that might be hiding in the Clan Castle.

So, let's work through these items one at a time:

The Town Hall
This is the most important consideration.  This will tell you if you should proceed with the attack at all.

If it is TH9 or above, do not proceed with the attack unless it is a rushed base with lousy defences.  Any decent TH9 or above should be able to repel an all dragon attack to prevent a 3-star, and quite possibly even a 2-star result.  Remember, if you take on a TH9 or above, you are taking a risky approach, and you had better have high level (> Level 3) dragons!

Even TH8 should give you cause to think...if it is an advanced TH8, one with well developed anti-air defences, then you should really consider whether you want to proceed with the attack, as it could be very risky.  Usually for experienced dragon raiders only.

That said, a rushed higher-level base or less than a mid-TH8 should be a 3-star finish every time.

The Clan Castle
This consideration is to help with determining the direction for the start of the attack.

If the Clan Castle is on the outside in the middle, that is the side to attack from.  If it is on the outside near a corner, then hit either side of that corner.

If the Clan Castle is in the centre, and if you have level 2 or higher dragons, attack with the Town Hall in between the attack front and the Clan Castle.  This will mean when the Clan Castle troops pop out, they will draw your dragons (once they sense them) towards the defence troops and the Town Hall.

If you only have Level 1 drags, attack with the Clan Castle between you and the Town Hall so you get to hit the defensive troops while your troops are still strong and healthy.

The Air Defence
These are incredibly important as they are some of the only defences that can really hurt the mass dragon attack, although Archer Towers are not much fun.  The Air Defences will typically either be centrally located, protecting the Town Hall, or they will be scattered around the base.

The most important thing to note is the level of the Air Defences and their range.  When scouting the enemy base, check at what point the Air Defence will start hitting your dragons...especially if they are driving straight at the Town Hall, which is the primary goal of the attack.  

This is usually the point at which the healing spell is required if you have one.  And yes, one earthquake and 2 level 5 Lightning spells will destroy a level 6 AD.

The Air Sweeper
Now this one is very interesting.  Underestimate this defence at your peril!  Check this video to see how a single Air Sweeper nearly kept a Dragon raid to zero stars!

Find them.  Figure out which way they are pointing, and try to use them to your advantage.  There are two basic strategies for dealing with the Air Sweeper.
  1. Fly into the back of them.  It completely eliminates their effectiveness and you can take them out without any impact.
  2. Fly to the side of them and have them push you towards an Air Defence or other target building.  Knowing your Dragons will be distracted, if you fly the right angles, you can actually get them to help you take out the key parts of the base.
If you are lucky, you may find a Sweeper and an Air Defence close to each other.  In this instance, you may be able to take both out with the same strike.  If that is the case, go for it, but always make sure that you are slightly close to the Air Defence as that *must* go down.  The Sweeper is just a bonus.
.
Just remember, unless you have a very good strategic reason to, don't fly directly into them!

The Storages
These buildings are a massive problem for a dragon, as it sees them and just like any other distraction, it tries to destroy them. The problem is, they have lots of hit points and can distract a dragon for a long time.  I have seen an Air Defence surrounded by Storages, and the Air Defence just wrecked the Mass Dragon attack while they all tried to burn down the storages and completely ignored the Air Defence.

FAQ
Q: Shouldn't I take a kill squad for the Clan Castle troops?
A: No, not really.  It will take up a slot from a dragon, and a bunch of dragons together will make short work of any Clan Castle troops.

Q: Will 3 Lightning spells kill any Air Defence?
A: Normally yes, depending on the level of your spell and the level of the Air Defence.  The best way to tell is to look at the hit points on the Air Defence and then multiple the damage of your spell by 3 and see how you go.

If you have any more question, please leave them as a comment and I'll add them (with recognition) to this post.

Have fun and keep on Clash-ing!

Morgrim

Sunday, 13 March 2016

Terraria: Spider-Man vs. The Wall of Flesh

In Terraria you dig, fight and build so that you can survive in a world full of evil zombies, flying eyeballs and possessed armour. You can mine for materials or simply hope to find chests as you try to gain better armour and weaponry to defeat more bosses and enemies. But you don't have to go underground to explore the world, you can build amazing bridges in the sky as you hunt for floating islands made of cloud. But there is much more in this game than just that, as the building possibilities are almost endless in this world of adventure.

This time I go head to wall against a giant Wall of Flesh. I am quite glad that  he died when he died because if you look carefully the spot that I would of had to run to sets me on fire, and that could have been fatal.





I hope you enjoy watching this video as I certainly enjoyed making it and I will be making a Spider-Man vs a Goblin Army next.

That's all for now, I'll see you all later.

-Robot

Sunday, 6 March 2016

Terraria: Spider-Man vs Pirate Invasion?

In Terraria you dig, fight and build so that you can survive in a world full of evil zombies, flying eyeballs and possessed armour. You can mine for materials or simply hope to find chests as you try to gain better armour and weaponry to defeat more bosses and enemies. But you don't have to go underground to explore the world, you can build amazing bridges in the sky as you hunt for floating islands made of cloud. But there is much more in this game than just that, as the building possibilities are almost endless in this world of adventure.

This time as I prepare to battle against the Wall of Flesh I get an unexpected (and unwelcome) visitor. I see in my chat bar "Pirates are invading from the west" so I instantly started recording to show you guys how it goes. I did die a few times against this worthy opponent but it was 7 vs 100 or something.





I hope you enjoy watching this video as I certainly enjoyed making it and I will be making a Spider-Man vs the Brain of Cthulu next.

That's all for now, I'll see you all later.

-Robot

Sunday, 28 February 2016

Terraria: Spider-Man vs Brain of Cthulu


In Terraria you dig, fight and build so that you can survive in a world full of evil zombies, flying eyeballs and possessed armour. You can mine for materials or simply hope to find chests as you try to gain better armour and weaponry to defeat more bosses and enemies. But you don't have to go underground to explore the world, you can build amazing bridges in the sky as you hunt for floating islands made of cloud. But there is much more in this game than just that, as the building possibilities are almost endless in this world of adventure.

In this video I become a completely new man as I transform into Spider-Man to battle it out against the most fierce part of the Cthulu yet, the Brain. To be honest I really don't know why this thing is a boss because it is just a brain with a heart and some flying discs. Actually I don't even know how this thing stays alive, I mean it is just a giant brain, how does it eat?




I hope you enjoy watching this video as I certainly enjoyed making it and I will be making a Spider-Man vs the Wall of Flesh next.

That's all for now, I'll see you all later.

-Robot

Monday, 22 February 2016

Terraria: Spider-Man vs Eye of Cthulu

In Terraria you dig, fight and build so that you can survive in a world full of evil zombies, flying eyeballs and possessed armour. You can mine for materials or simply hope to find chests as you try to gain better armour and weaponry to defeat more bosses and enemies. But you don't have to go underground to explore the world, you can build amazing bridges in the sky as you hunt for floating islands made of cloud. But there is much more in this game than just that, as the building possibilities are almost endless in this world of adventure.

In this video I have killed a countless amount of spiders so that I can show you what it looks like to defeat the very first boss, the Eye of Cthulu, using spider armour, minions and the spider queen.




I hope you enjoy watching this video as I certainly enjoyed making it and I will be making a Spider-Man vs the Brain of Cthulu next.

That's all for now, I'll see you all later.

-Robot

Saturday, 9 January 2016

Best Town Hall 6 Farming/Hybrid Base

Hey everyone, I'm back today to give you a layout of what I think is the best Town Hall 6 Farming/Hybrid base designed by myself.

The actual base layout looks, in some ways, like a sort of spiral. It has the Town Hall centralized and surrounded, in the core, by some important defensive structures such as mortars, air defense and the Clan Castle.

I placed the mortars on opposite sides of the base in order to maximize the range in which troops will be hit by them. The clan castle and air defense are then placed opposite each other as the clan castle is often filled with archers or wizards who will also provide air defense. The air sweeper is placed on the outside to assist in getting air troops off the Town Hall.

Surrounding the core are all 4 storages on opposite sides of each other (gold opposite gold).
These storages are spread out enough that the attacker will need to spend little troops on all areas or attempt a 3 star to get all the loot.

The gold storages are both protected by a wizard tower as gold is the more important resource compared to elixir and are therefore slightly better protected.

The surrounding archer towers and cannons are to provide good DPS (damage per second) to troops before and after they reach the walls and to help take down stronger troops such as giants. The archer towers and cannons (when going round the outside), alternate to provide more air coverage.

Finally, there is the funneling. Funneling is basically where you make enemy troops go where you want them. Since giants target defenses, instead of going for walls, the giants, no matter where placed (I think), will go for the defenses with the one wall gap. All of these though, have spring traps which will fling a few giants and some even have sets of bombs to weaken them even further.

I am very happy with this base and it has performed very well when I used it as a Town Hall 6. Keeping your trophies and resources safe (especially now that the Town Hall is partially a storage!).

Hope you all enjoyed and I hope this base gives you some success. If it does, be sure to let me know in the comments and yes, feel free to copy this base if you'd like.

Thanks!
- Deefooty